Singtel to push forward with 5G cloud gaming trial

In partnership with Razer and Infocomm Media Development Authority (IMDA), Singtel is testing the readiness of its network to capitalise on the fast-growing cloud gaming segment.

As a concept, cloud gaming is attracting a lot of attention in the industry and is attempting to wrestle the crown of go-to 5G usecase away from robotic surgery. Now it seems the Singapore consortium is getting in on the act with its own trials.

“While this is not the roll out of a commercial cloud gaming service, this opportunity is the first step for Singapore to spearhead 5G projects,” said Razer CEO Min-Liang Tan.

“5G is a literal game-changer when it comes to cloud gaming,” said Mr Yuen Kuan Moon, CEO, Consumer Singapore at Singtel. “Latency and bandwidth are crucial to internet streaming and 5G will deliver next-generation connectivity that will support immersive gaming, even on mobile devices.”

The trial itself will focus on the demands of cloud gaming as a usecase on a 5G network, as well as the design and engineering of low latency hardware for cloud gaming. More specifically on the hardware side, ultra-fast responsiveness, portability and seamless device-to-device sync to cloud servers will be the focus of investigations.

With mobile devices commanding growth revenues in the gaming industry, the cloud gaming usecase is charging-up the priority list for telcos. This is perhaps particularly prevalent in the APAC markets, where mobile gaming has gained more traction than the Western markets, though it should not be forgotten this is very applicable for consoles also.

Perhaps the most encouraging sign for the cloud gaming segment is the aggressive moves being made by the internet giants to gain supremacy in the space. Amazon, Microsoft and Google are all fighting for attention in the early days, though it is worth bearing in mind more niche players such as Nvidia and HTC are also making moves.

This is maybe one of the most encouraging signs for telcos. Usually, there is very much a ‘built it and they will come’ attitude for network investment, though with cloud gaming services already being created and marketed, the demand from service providers is awaiting the creation of networks.